It's a bit odd that the whole body and all the clothing/armor are on the same texture, but if that's how it is. Can you confirm that you did that?įor the body masks, the only thing that matters is the texture that's used for the body and the mask you create for the clothing/armor. In the picture (in the docs), I show that I usually set the Fuse character's "Rendering Mode" to "Cutout". In the documentation (page 17), I mention that the material used by the body needs to be set to transparent or cutout. This just says if we'll use the mask textures or not to hide the body parts. "Use Body Masks" = Determines if we use the mask textures to hide parts of the body (like the ear). Fuse characters only have one material for the whole body. This is the index of the material that holds the texture that is the character's skin. "Material Index" = Index of the material that is the skin texture to modify. This is the Skinned Mesh Renderer of your body. "Body Skin Renderer" = Skinned Mesh Renderer containing the bones and materials that we'll use. The tool-tips in the Mount Points component and documentation should help: You can see how it's used in the Mount Points component of the scene. Below is a picture of his Skinned Mesh Renderer. Click to expand.Check out the character in my demo.
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